March 25, 2006:
DOSShell - A DOSBox frontend.
Loonies Software have created a DOSBox frontend
called DOSShell which is sure to make DOSBox a whole lot
easier to use for the folks out there who are confused by
the Command Line Interface aspect of DOSBox.
DOSShell replaces the CLI with a Windows standard GUI,
eliminating the need for users to type in a string of
commands to launch a game. This program is highly useful
for users who find DOSBox complicated and just want to
play their games and not worry about the more advanced
configurations.
DOSShell is available for download from the Downloads
page.
March 4, 2006: Crystal Caves Beta Image
3D Realm's Joe Siegler recently posted an image
from a beta version of Crystal Caves, which can be seen
below. I was planning to go in-depth about the
differences between this image and the final product, but
due to a lack of time at the moment, I'll just leave you
with the the below now and go fanboy on the image later.
Read
the 3D Realms thread this image was posted
in (using Frenkel's link). Thanks to Frenkel and KeenRush
for linking me to this little piece of history and to Joe
Siegler for posting this image in the first place (and
clearing up whether I could re-post it here).
8th February, 2006: 3D Realms interviews Frank Maddin
Frank Maddin, author of Crystal Caves, has been
interviewed by Joe Siegler of 3D Realms as a part of
their Apogee
Legacy series of interviews. Go
read the interview to see what Frank has to
say about his time working with Apogee and his opinions
on games of today. There's also a few photos of Frank
posted throughout the interview so you can get put a face
to the man behind Crystal Caves.
For more of Frank Maddin's thoughts, (mostly on the
subject of Crystal Caves) read PCCW's
interview with Frank.
January 21, 2006: I'm getting a bit sick of this...
(a.k.a PCCW's first rant)
I just opened my inbox and found 8 new emails
from people asking me to send them the complete,
registered version of Crystal Caves. Version 1.0a was requested
by some of these people. Over the past few months I've
been getting quite a few emails from people asking me to
send them the registered version of Crystal Caves. I
would like to point something out to those people, and
anyone thinking of asking me in the future:
I am not an warez peddler. I do not distribute
registered, commercial games to people who claim
they used to own the game, but accidentally left the
disks in their microwave oven while cooking baked beans
in there, or their mother threw the disks out because she
thought nobody used floppy disks anymore. I do not care
what your reasoning for asking me is - nobody
will ever recieve a copy of the game
from me.
And if you're still going to ask me, at least be polite.
Several of the emails I've read through today not only demand
that I send them a copy, but are actually quite blunt and
rude about it. The game's only $10 from 3D
Realms' store! You really can't call me
cheap when you're not willing to spend $10
on a very worthy game, regardless of whether you really
did own it previously.
January 20, 2006: Jim Norwood is interviewed by
3D Realms.
Jim Norwood was the first of the Apogee
Legacy interviews conducted by Joe Siegler
at 3D Realms. Jim was credited in Crystal Caves for the
Full-Screen Artwork (such as the title screen and ending
screens' artwork). There wasn't a mention of Crystal
Caves in the interview, but it's quite the interesting
read, nevertheless. Check the Apogee Legacy webpage each
monday for new interviews.
Another thing I'd like to point out is
that, according to the old
updates page, next Wednesday (25th of
January) will by PCCW's 1-year birthday. It'd be a fine
day to launch the website's new design, if I'd only
started it. Which I haven't. Creating the new -better
coded- layout will be this year's project, after my other
website, the Xargon Vault, is fixed and the Jazz
Jackrabbit website I'm currently building is finished.
09 January, 2006: 3D Realms to interview Frank Maddin,
Jim Norwood and Peder Jungck.
This year 3D
Realms will be conducting interviews with
three people involved with Crystal Caves. As listed
above, those three are Frank Maddin (the author of
Crystal Caves - also interviewed
by PCCW), Jim Norwood (author of the the full-screen
artwork used in Crystal Caves) and Peder Jungck (credited
for graphics routines in Crystal Caves). Other
people to be interviewed are Tom Hall (creator of
Commander Keen) and John Romero.
Also, not that's it's interesting, but I've moved some
trivia entries around a bit. Some entries could apply for
more than one episode, so instead of just listing those
ones for the episodes that don't have many entires, I've
decided to list them for the episode they first
appear in.
30 October 2005 - Guestbook now
working!
A big thanks to Grafix
for getting the guestbook working. Go post there and tell
me what you think of the website and Crystal Caves.
29 October 2005 - 3DRealms
releases Crystal
Caves 1.0a and 1.0 - 1.0a patch!
A few months ago it was discovered that on
some computers using Windows XP, Crystal Caves causes the
system clock to be set back 100 years. Since then,
Crystal Caves (and Secret Agent, which I assume uses the
same engine as CC) was not available to download at
3DRealms while they attempted to correct the problem.
It seems that earlier this week they've had sucsess. Joe
Siegler pointed me in the direction of this 3DR
news update. Assuming they'd want this patch
spread around to everyone with copies of Crystal Caves, I
have uploaded a copy of it and Crystal Caves 1.0a -
Shareware. You can get them from the downloads
page.
24 October 2005 - Happy Birthday,
Crystal Caves!
Yesterday, 14 years ago, Crystal Caves was
released. I forgot this date until good ol' Frenkel
posted it at the Keen
Forums. You shall play Crystal Caves for 1
hour today to make up for yesterday which I forgot. Now
go. Play! And wish Crystal Caves a Happy Birthday.
2nd October, 2005: Running Crystal
Caves in Windows
XP? / Can't
finish levels in CC2 and CC3?
If you are indeed running Crystal Caves - without
emulation - in Windows XP, you should be aware of a bug
in the coding of the game that has recently come to light
in this
thread at the 3D Realms forums. The bug causes your
system clock to be set back 100 years, obviously, to the
year 1905. 3D Realms has taken Crystal Caves and Secret
Agent off the downloads section until they can find a
solution to this problem.
Joe Siegler, of 3D Realms, said, "If we can't
fix it, the game will probably be discontinued".
Maybe they'll release it as freeware like several of
their other DOS titles. Or maybe it'll end up like Bio
Menace - not freeware, but no way to legally purchase it.
I've kept the copy of Crystal Caves up for download here,
but provided a warning of what using it in Windows XP
will result in. If 3DR are able to fix it, maybe we'll
end up with a Crystal Caves v1.1 (which is only exciting
to geeks like me...)!
In the past few weeks I've recieved several emails
regarding the inability to complete a level in CC2 and in
CC3. The levels are E2L05
and E3L07.
The people who emailed me reported that even once they'd
collected all the crystals in either level, nothing would
happen, thus keeping them trapped in the level. I had a
look into the problem myself and couldn't find an answer,
and I also asked Frenkel if he had any ideas, and after
taking a more extensive look, he couldn't find anything
wrong either.
If there was just one person emailing me about this, I'd
be inclined to believe they had just missed a crystal,
but the fact that more than one person has emailed with
the same problem in the same levels suggests something is
going on... If you've also had this problem with your
copy of Crystal Caves, (copies which have been downloaded
- not purchased from 3DR) let me
know.
08th August, 2005: Frank Maddin
Interview, Guestbook working, PCCW is php...
A few things to report. The most important
one being that Frank Maddin has been kind enough to
answer some questions about Crystal Caves which many
Crystal Caves fans and I have put together. Check out the
Frank
Maddin interview to see what he has to say!
Since the start of PCCW's life a Toxicsheep.com,
the guestbook link has been quite dead. I've finally got
around to setting up a new guestbook, so click over there
and leave comments, hate messages and whatever else you'd
like to say about Crystal Caves and this website.
The last thing to report is the re-writing of PCCW to php
(well, somewhat. It's not fully php yet...). Having the
website in php mostly allows me to make updates to the
website with a lot more ease than I could before. It may/
may not reduce the loading time of the pages, too...
17th July, 2005: Crystal Caves
Remake: Volume One
Whilst scouring the internet to find some more Crystal
Caves content, I came across a most interesting find,
which seems to have pretty much disappeared from
existence - A person(?) going by the name of Rowan Games
has created a 'remake' of Crystal Caves, using Game
Maker.
The only episode I could find is titled Episode One:
Mylo's Adventure. The physics of the sprites are almost
(if not perfectly) replicated from the original Crystal
Caves. A new feature is Mylo's ability to 'double jump'
to gain even more height when jumping, which is a nice
addition.
You can download Crystal Caves Remake, Volume One:
Mylo's Adventure at the downloads
page.
Also, thanks to LevelLord for some new Crystal Caves trivia,
some of which Flavouredspine had mentioned to me as well,
but I forgot to add here.
4th June, 2005: SpikeNexus
lacks own ideas...
Frenkel, of S&F
Prod., has released all of maps from Secret
Agent, an Apogee game which uses the same
game engine as Crystal Caves, in three ZIP archives. With
nothing much else to do, I thought I'd copy him and do
that same for Crystal Caves, despite being able to view
them from the menu to the left of this text. You can get
the Crystal Caves maps at the Downloads
page.
27th May, 2005: ...It's
about time...
Finally... after Shortcutman.net going down and my hard
drive crashing multiple times, I've got around to fixing
PCCW, and an now hosted by the wonderful Grafix,
webmaster of www.toxicsheep.com.
Many thanks to him for this webspace. Anyway, all seems
to be up now, bar the Guestbook. I'll do that tomorrow...
or something... damn I tired - worked 4 hours straight on
getting this site up and running again...
20th March, 2005: We're
back!
For some reason, shortcutman.net's been down for a few
weeks. This possibly has something to do with the work
going on at oktagone.com due to their transitions for
their US customers.
Nothing much new to report on the Crystal Caves front,
except that Frenkel has plans to make a new CC tool
allowing the modification of the in-game stats bar.
There's still no news on a CC Level Editor yet, though.
25th January, 2005: Some
updates
After PCCW's initial release, some members of the PCKF donated
some trivia
for Mylo versus The Supernove. My thanks go out to them.
There's also been some spelling fixes, as well as a
correction on Yorps in the cameos
page (used to state that they were a specie of Vorticon -
they're actually not...).
It appears that somebody has already submitted a link
to PCCW to MobyGames.com.
Thanks to whoever it was (although I have got a hunch I
know who it was).
23rd January, 2005: Only
eight months late!
After much trouble, PCCW is finally up! In case you don't
know, PCCW was in the midst of being created during
April/May last year when the computer it was stored on
decided it no longer desired to live. This resulted in
pretty much everything to do with PCCW being lost. The
only thing to survive was the site banner (located at the
top of every page), only because it was on the teaser
page advertising PCCW's May 2004 release. There are still
a few things yet to be added to the site yet, so don't
forget to return - not only will you get more CC content,
I'll get more site hits! You'll also notice something of
a rarity these days - this site is (mostly) written in
plain HTML.
Currently, the only area of the site in anything more
than HTML is the Guestbook, which is written by Marc
Stein; not me. One of the things I plan to implement
later on is a forum section, but for now, go to the Public
Commander Keen Forum's 'The
Classics' section if you want to talk about
CC, or any other classic game, for that matter! You can
also talk about Crystal Caves at 3DRealms' Apogee
Games forum.
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